Search found 46 matches
- Wed Mar 11, 2015 11:41 pm
- Forum: MultiScatter
- Topic: BUG: Camera Correction bug - 3ds max freeze
- Replies: 3
- Views: 41254
Re: BUG: Camera Correction bug - 3ds max freeze
Yes, now it works!
- Tue Dec 09, 2014 3:31 am
- Forum: MultiScatter
- Topic: EDGE option to "cut" at rendertime geometry
- Replies: 7
- Views: 114126
EDGE option to "cut" at rendertime geometry
Hi,
This is a veeery useful tools
https://forum.itoosoft.com/index.php?topic=2604.0
Is it possible to have also in Multuiscatter?
Thanks!
This is a veeery useful tools
https://forum.itoosoft.com/index.php?topic=2604.0
Is it possible to have also in Multuiscatter?
Thanks!
- Tue Sep 16, 2014 3:27 pm
- Forum: MultiScatter
- Topic: BUG: Camera Correction bug - 3ds max freeze
- Replies: 3
- Views: 41254
BUG: Camera Correction bug - 3ds max freeze
Hello, if I add the Camera Correction modifier and my Multiscatter object has a Camera adaption on it, 3ds max freeze. Also, if I use FOV clipping and I have my camera with Keyframes, Multiscatter doesnt update. The solution is to click on the Multiscatter icon in the vierport. Now, Multiscatter FOV...
- Thu Feb 07, 2013 3:27 pm
- Forum: MultiScatter
- Topic: VRay 2.4 RT GPU and istancing
- Replies: 1
- Views: 9930
VRay 2.4 RT GPU and istancing
Hi Karba,
any news about the support of Multiscatter for VRay-RT GPU 2.4 anf instancing?
any news about the support of Multiscatter for VRay-RT GPU 2.4 anf instancing?
- Tue Sep 18, 2012 2:24 am
- Forum: MultiScatter
- Topic: BUG! Use Surface Border + BB = 3dsmax adapter error (Solved)
- Replies: 7
- Views: 23745
Re: BUG!!! Use Surface Border + BB = 3dsmax adapter error
Hi Karba, yes, now I remember. You wrote the same 3 years ago =) But I forgot. So, I don't know how, but why not add some "warnin" in Multiscatter to help the old user to remember or new user to know this bug. It's very stupid, like me, spent 4 day fighting with max :evil: , when the solut...
- Mon Sep 17, 2012 7:59 pm
- Forum: MultiScatter
- Topic: BUG! Use Surface Border + BB = 3dsmax adapter error (Solved)
- Replies: 7
- Views: 23745
Re: BUG!!! Use Surface Border + BB = 3dsmax adapter error
Hi Karba, I worked inside max 2011 (new geometries,models, proxy and multiscatter)... And after today, I had again a crash with the new work added!!! Before, no problem. I don't know if the "today problem" with max 2011 is the same as the problems 2013. But this time I isolated the "b...
- Sat Sep 15, 2012 4:09 pm
- Forum: MultiScatter
- Topic: BUG! Use Surface Border + BB = 3dsmax adapter error (Solved)
- Replies: 7
- Views: 23745
Re: BUG!!! Use Surface Border + BB = 3dsmax adapter error
Hi Karba, LC+BF uff... I don't know what is the problem, and I don't know if the problem is VRay, MS or 3ds max 2013, but try to read here: https://www.chaosgroup.com/forums/vbulletin/showthread.php?69915-VRay-for-2013-crash-The-same-file-in-max-2011-no!&p=560436#post560436 By only save in 2011 ...
- Fri Sep 14, 2012 9:49 pm
- Forum: MultiScatter
- Topic: BUG! Use Surface Border + BB = 3dsmax adapter error (Solved)
- Replies: 7
- Views: 23745
BUG! Use Surface Border + BB = 3dsmax adapter error (Solved)
Hi Karba, I'm 100% sure! I fighted 3 days, but I found the problem on my scene. My outdoor scene is very heavy. 100+ layers and It uses 23 GB RAM.. I use 3ds max 3013 with the last Backburner (not the last PU for 3ds max 2013, because this PU has some conflict with my useful script) Vista 7 64 When ...
- Fri Feb 25, 2011 2:41 am
- Forum: MultiScatter
- Topic: Camera Clipping Cone Wish
- Replies: 8
- Views: 22080
Re: Camera Clipping Cone Wish
Hi all, up this features! It's very, very important for RAM consuming!!! Please Karba! It's very stupid option, but very important! This month I work in a two projects. Big mountain with grass and trees. Multiscatter clipping plane works with a "circle" shape, but in this way, we have a lo...
- Wed Nov 10, 2010 5:10 pm
- Forum: MultiScatter
- Topic: Multiscatter for Vray 2.0 ?
- Replies: 8
- Views: 18041
Re: Multiscatter for Vray 2.0 ?
Hi Karba,
so, when? This week, next week?
Because we don't switch all our renderfarm to VRay 2.0 if we don't have Multiscatter (and Also VRayScatter) recompiled to VRay 2.0
Can you give us some info?
thanks
Francesco
so, when? This week, next week?
Because we don't switch all our renderfarm to VRay 2.0 if we don't have Multiscatter (and Also VRayScatter) recompiled to VRay 2.0
Can you give us some info?
thanks
Francesco