Search found 35 matches
- Fri Jul 25, 2014 5:26 am
- Forum: SplineLand
- Topic: SplineLand 1.034
- Replies: 2
- Views: 89490
Re: SplineLand 1.034 (with 3ds Max 2015 support)
What's the UVWMap rollout do?
- Wed Jun 11, 2014 5:26 am
- Forum: CityTraffic
- Topic: Specify turning lanes?
- Replies: 2
- Views: 43641
Re: Specify turning lanes?
That works perfectly. Thanks Anvar!
- Tue Jun 10, 2014 6:28 am
- Forum: CityTraffic
- Topic: Specify turning lanes?
- Replies: 2
- Views: 43641
Specify turning lanes?
Currently when roads intersect a crossroad, all lanes will turn all ways. Is it possible to enforce rules like only the left lane can turn left, right can turn right, etc.? See attached for existing vs. what i'm trying to do.
- Thu Dec 12, 2013 3:14 am
- Forum: SplineLand
- Topic: Modifiers - bug!
- Replies: 2
- Views: 44174
Re: Modifiers - bug!
It's not JUST these modifiers either, its any modifier.
- Tue Sep 17, 2013 3:47 am
- Forum: SplineLand
- Topic: Modifiers - bug!
- Replies: 2
- Views: 44174
Modifiers - bug!
Put the following modifiers on top of a splineland object:
1) Turn to gPoly
2) Vol select
3) Delete Mesh
It's fine, and works, now go back to the base object and regenerate the surface - crash!
1) Turn to gPoly
2) Vol select
3) Delete Mesh
It's fine, and works, now go back to the base object and regenerate the surface - crash!
- Wed Aug 28, 2013 8:13 am
- Forum: CityTraffic
- Topic: Feature Request: Center Offset
- Replies: 1
- Views: 39879
Feature Request: Center Offset
For traffic islands/median strips:


- Wed Aug 07, 2013 9:43 am
- Forum: SplineLand
- Topic: Interpolation errors - spikes!
- Replies: 4
- Views: 198790
Re: Interpolation errors - spikes!
Any updates on this and how it might be handled?
- Mon Jul 15, 2013 4:07 am
- Forum: SplineLand
- Topic: Techniques for proper insertion of platforms
- Replies: 3
- Views: 46212
Re: Techniques for proper insertion of platforms
Definitely use the road as a separate model, and use the new cutout feature to remove the terrain below it. What the matID changes are good for is having a rough transition around the road so that you can have drier grass, pebbles or gravel.
- Mon May 27, 2013 9:14 am
- Forum: SplineLand
- Topic: Interpolation errors - spikes!
- Replies: 4
- Views: 198790
Re: Interpolation errors - spikes!
A way to approach this in code would be to scale the Z interpolation by the non-interpolated curvature, such that steeper areas have less Z interpolation.
- Mon May 27, 2013 8:11 am
- Forum: SplineLand
- Topic: Interpolation errors - spikes!
- Replies: 4
- Views: 198790
Interpolation errors - spikes!
I've found that splineland isn't working very well with ramps or sharp changes in elevation (such as cliffs and retaining walls). Please see attached image and scene: