Search found 107 matches
- Wed Nov 06, 2013 2:42 pm
- Forum: VRayPattern
- Topic: Multiple surface to scatter
- Replies: 3
- Views: 57036
Re: Multiple surface to scatter
Arg, sad answer :( Maybe , also, you can set a "vraypattern" manager, like multiscatter which regroup each Vraypattern object and manage each one. The vraypattern object load a pattern by the lan and the last production i have done i've encoutered a LOT of XREF problems... My scene is a 5 ...
- Sun Nov 03, 2013 1:32 pm
- Forum: VRayPattern
- Topic: Multiple surface to scatter
- Replies: 3
- Views: 57036
Multiple surface to scatter
Hi anvar, always I ! :)(noooo noo pleeassse, be carefull i ear you! :) ) is it possible to add multiple target to a VrayPattern? I know that we'd have to "attach" to do the trick, but in a lot of case, we need separate element to light our scene and keep modularity... (to hide or show laye...
- Fri Nov 01, 2013 7:27 pm
- Forum: VRayPattern
- Topic: Vray pattern mask
- Replies: 0
- Views: 57033
Vray pattern mask
Hi Anvar I've read everywhere that vraypattern use geometry as a texture, it need UVW mapping to scatter, and it has cut off limitation of textures. BUT... is there a way to control the size and the density with mask smoothly? Is there only 0 and 1 information about the scattering or maybe a posibil...
- Thu Oct 31, 2013 8:27 pm
- Forum: VRayPattern
- Topic: Polygon limit
- Replies: 2
- Views: 51973
Re: Polygon limit
please send us a sample file thanks My scene was too heavy... And i'm on fire for the production... does thee incredible SLOOOOOOOWWWWWWWWW loading time on to the backburner is normal? Each job as i send take an endless time to transform vertices... Is there a way to speed up that step? Every patte...
- Wed Oct 02, 2013 3:53 pm
- Forum: VRayPattern
- Topic: Polygon limit
- Replies: 2
- Views: 51973
Polygon limit
Hi Icube
Is there a limitation in polygon for pattern?
I can render some mesh but it said really often that i can't render "because there is an internal error", which is solved when i delete some vry pattern object...
what i have to survey on, or check to have everything working fine?
Thx!
Is there a limitation in polygon for pattern?
I can render some mesh but it said really often that i can't render "because there is an internal error", which is solved when i delete some vry pattern object...
what i have to survey on, or check to have everything working fine?
Thx!
- Sat Oct 13, 2012 12:28 pm
- Forum: MultiScatter
- Topic: MultiScatter 1.1.09d
- Replies: 12
- Views: 41496
Re: MultiScatter 1.1.09d
You're rights, work like a charm now, many thanks Anvar !
- Thu Oct 11, 2012 7:56 pm
- Forum: MultiScatter
- Topic: MultiScatter 1.1.09d
- Replies: 12
- Views: 41496
Re: MultiScatter 1.1.09d
I've got the same problem, is there an issue for that? I've try to install 1.1.09a but multiscatter just don't render on my rendernode...
Please, help me :'(
Please, help me :'(
- Thu May 10, 2012 12:02 pm
- Forum: MultiScatter
- Topic: Multiscatter and V-ray 2.30.01 support? (Solved)
- Replies: 11
- Views: 37071
Re: Multiscatter and V-ray 2.30.01 support?
Hope the same, i've already read it on ChaosGroup forum, 2013 is out for a month and there is only a couple of plugins that are released for it, could you just make an update for 2012 users who are X time a lot than 2013 user's please? I know that developpers love to release in one time everything (...
- Wed May 09, 2012 1:31 pm
- Forum: MultiScatter
- Topic: Multiscatter and V-ray 2.30.01 support? (Solved)
- Replies: 11
- Views: 37071
Re: Multiscatter and V-ray 2.30.01 support?
+1... We loved to have an upgrade sync with Vray...
- Thu Jan 19, 2012 4:38 pm
- Forum: SplineLand
- Topic: SplineLand for betatesters
- Replies: 27
- Views: 213112
Re: SplineLand for betatesters
thanks for the answer Peprgb, but i never have a .dwg like that to work... And nobodys send me a thing like that unfortunatelly... So, i've to make it point by point, and trace each spline... boring... I have ear there is some site where we can download rasterize file format like that, if you know s...