Search found 11 matches
- Tue Jun 30, 2020 11:51 am
- Forum: MultiScatter
- Topic: Multiscatter 1.615 spline width
- Replies: 1
- Views: 8451
Multiscatter 1.615 spline width
Hi, it seems that "spline width" value change, don't update multiscatter objects until I uncheck and check checkbox next spline name. Thanks.
- Fri Sep 09, 2016 1:44 pm
- Forum: MultiScatter
- Topic: multiscatter max 2017 and octane 3.03 crash
- Replies: 1
- Views: 29044
multiscatter max 2017 and octane 3.03 crash
Hi,
I just tried to use last version of multiscatter, and got lot of crashed. I don't know if it is max or octane.
Thanks
I just tried to use last version of multiscatter, and got lot of crashed. I don't know if it is max or octane.
Thanks
- Wed Jul 13, 2016 12:39 pm
- Forum: MadCar
- Topic: 2017 version ?
- Replies: 2
- Views: 37837
2017 version ?
Hi, do you plan to update Madcar for max 2017 ? It would be very cool !!!!!
- Tue Feb 23, 2016 9:54 pm
- Forum: MadCar
- Topic: Wheel drive loose verticality when changing direction
- Replies: 1
- Views: 51789
Wheel drive loose verticality when changing direction
Hi,
I have problem with Wheel drive, when changing direction the Wheel react as they have a "ball and socket" constraint... like a bike.
Bike driving is unchecked.
MC use only one thread ?
I have problem with Wheel drive, when changing direction the Wheel react as they have a "ball and socket" constraint... like a bike.
Bike driving is unchecked.
MC use only one thread ?
- Fri Feb 19, 2016 8:19 pm
- Forum: MultiScatter
- Topic: Octane support
- Replies: 1
- Views: 36205
Octane support
Hi,
I tried to use time shifting, but I saw in MS manual that it just works with simple objects and Vrayproxies.
Is is possible to make it work with octane proxies (as it had been made by Karba) or it already works and I miss something ?
Thanks.
I tried to use time shifting, but I saw in MS manual that it just works with simple objects and Vrayproxies.
Is is possible to make it work with octane proxies (as it had been made by Karba) or it already works and I miss something ?
Thanks.
- Sat Aug 16, 2014 7:18 am
- Forum: MultiScatter
- Topic: MultiScatter 1.3.2.3
- Replies: 22
- Views: 188343
Re: MultiScatter 1.3.2.3
Hello, when using vertex color map for mask distribution / probability, it used to be "real time".
Now after painting the color map you must re-select multiscatter icon to update multiscatter object.
3dsmax design sp2 - seven 64
Now after painting the color map you must re-select multiscatter icon to update multiscatter object.
3dsmax design sp2 - seven 64
- Wed Jul 30, 2014 7:51 pm
- Forum: MultiScatter
- Topic: MultiScatter 1.3.2.3
- Replies: 22
- Views: 188343
Re: MultiScatter 1.3.2.3
hello
I use Octane render and I wonder if Object color texture (to texture all the instances) can be compatable with octane.
Thanks
I use Octane render and I wonder if Object color texture (to texture all the instances) can be compatable with octane.
Thanks
- Fri Feb 03, 2012 2:51 pm
- Forum: VRayPattern
- Topic: mat ID
- Replies: 1
- Views: 39205
mat ID
Hello
I would be nice to have an option so that vraypattern object will inherit its polygonID from the surface.
so we can make variation of color with the polyID of the surface with Vraymulti sub TEx for eg.
Thanks
I would be nice to have an option so that vraypattern object will inherit its polygonID from the surface.
so we can make variation of color with the polyID of the surface with Vraymulti sub TEx for eg.
Thanks
- Thu Feb 02, 2012 8:23 pm
- Forum: VRayPattern
- Topic: really nice
- Replies: 0
- Views: 7239
really nice
Hello
I just bought Vraypattern and I am amazed by ease and power of this tool...
You should pay more attention to your tools demos, so people could see how powerfull they are... (just my 2 cents)
I just bought Vraypattern and I am amazed by ease and power of this tool...
You should pay more attention to your tools demos, so people could see how powerfull they are... (just my 2 cents)
- Tue Dec 28, 2010 2:26 pm
- Forum: MultiScatter
- Topic: positionning
- Replies: 0
- Views: 6182
positionning
Hello I work a lot on stadium rendering, and it would be very VERY VEERRRYY usefull to be able to positionnate ONE instance on each quad center face of the Object : I could place a character on each seat really easily... Second thing : it seems that rotation on Y (blue color) works on 720° not 360.....