So, are there any suggestions to make VRayScatter work that way or this is impossible?
I would like to add to the wish list the "inverse" distribution option for Collision setups as a minimum. As a maximum I would like to control the Penetration Setting with the Curve as I control Scale and Density ...
Search found 8 matches
- Wed Nov 17, 2010 11:36 pm
- Forum: VRayScatter for 3ds max
- Topic: VRayScatter Collision Settings.
- Replies: 1
- Views: 9122
- Mon Nov 15, 2010 8:38 am
- Forum: VRayScatter for 3ds max
- Topic: VRayScatter Collision Settings.
- Replies: 1
- Views: 9122
VRayScatter Collision Settings.
Hello,
Is there any way to set up the VRayScatter Collision settings to distribute one VrayScatter object receiving collisions around another VRayScatter object generating collisions. The closest example is to have the park of Fall trees and leaves on the ground under each tree. Regular VRayScatter ...
Is there any way to set up the VRayScatter Collision settings to distribute one VrayScatter object receiving collisions around another VRayScatter object generating collisions. The closest example is to have the park of Fall trees and leaves on the ground under each tree. Regular VRayScatter ...
- Thu Jun 10, 2010 10:09 pm
- Forum: MultiScatter
- Topic: XRef Scene with Multiscatter
- Replies: 2
- Views: 7118
Re: XRef Scene with Multiscatter
Thank you!
- Wed Jun 09, 2010 10:29 pm
- Forum: MultiScatter
- Topic: Mscatter and Vscatter distribution with FallOff mask
- Replies: 3
- Views: 8392
Re: Mscatter and Vscatter distribution with FallOff mask
Thank you for answer, karba.
Yes, FallOff direction objects helps but it does not solve the problem if we have to switch between 20 cameras in one scene. What to do in this situation? Could you explain please the difference between VRayScatter abd Multiscatter in relation to "Render Independence"? I ...
Yes, FallOff direction objects helps but it does not solve the problem if we have to switch between 20 cameras in one scene. What to do in this situation? Could you explain please the difference between VRayScatter abd Multiscatter in relation to "Render Independence"? I ...
- Thu Jun 03, 2010 10:28 pm
- Forum: MultiScatter
- Topic: Mscatter and Vscatter distribution with FallOff mask
- Replies: 3
- Views: 8392
Re: Mscatter and Vscatter distribution with FallOff mask
sorry,
here is the link for the picture
https://www.zshare.net/image/768470447672dfb4/
and here is the link for the scene
https://www.zshare.net/download/7684702725c1779b/
here is the link for the picture
https://www.zshare.net/image/768470447672dfb4/
and here is the link for the scene
https://www.zshare.net/download/7684702725c1779b/
- Thu Jun 03, 2010 8:47 pm
- Forum: MultiScatter
- Topic: Mscatter and Vscatter distribution with FallOff mask
- Replies: 3
- Views: 8392
Mscatter and Vscatter distribution with FallOff mask
Hello,
Here is the scene and rendered picture.
Why with the instance Fallof (Distance Blend mode) mask for Distribution and scale, Multiscatter (green) does not show the proper result comparing to VRayscatter (red). Looks like Multiscatter totally ignores the settings although at the "www ...
Here is the scene and rendered picture.
Why with the instance Fallof (Distance Blend mode) mask for Distribution and scale, Multiscatter (green) does not show the proper result comparing to VRayscatter (red). Looks like Multiscatter totally ignores the settings although at the "www ...
- Tue Jun 01, 2010 1:55 am
- Forum: MultiScatter
- Topic: XRef Scene with Multiscatter
- Replies: 2
- Views: 7118
XRef Scene with Multiscatter
Hello,
Why the Multiscatter is not rendered when it is Xrefed?
Multiscater v1.0.11
VRay sp5
Why the Multiscatter is not rendered when it is Xrefed?
Multiscater v1.0.11
VRay sp5
- Mon Dec 07, 2009 1:23 am
- Forum: VRayScatter for 3ds max
- Topic: Regular spline distribution 2
- Replies: 0
- Views: 8968
Regular spline distribution 2
Hi,
We have no problem setting the VrayScatter parameters to make objects to follow spline with regular pattern or distance.
But the biggest problem happens to us when I start to modify spline, adding vertices, changing segments' lengths or adding new splines. All the objects start shifting along ...
We have no problem setting the VrayScatter parameters to make objects to follow spline with regular pattern or distance.
But the biggest problem happens to us when I start to modify spline, adding vertices, changing segments' lengths or adding new splines. All the objects start shifting along ...