Search found 5 matches

by SPA
Tue Oct 19, 2010 5:43 pm
Forum: MultiScatter
Topic: Animation Offset uses not original Framecounts
Replies: 0
Views: 6583

Animation Offset uses not original Framecounts

The subject of this topic might be a bit irritating, so I try to explain it with an example:

In VrayScatter, I used the Animation feature to scatter different "states of stiffness" of tufts of grass over the meadows in my render scene.

Therefore I created one animated vrayproxy as source, which ...
by SPA
Mon Oct 18, 2010 10:43 am
Forum: MultiScatter
Topic: Multiscatter doesn't react to Light Include/Exclude
Replies: 7
Views: 13371

Re: Multiscatter doesn't react to Light Include/Exclude

Marvelous! Thanks for taking the user-feedback so seriously :-)
by SPA
Fri Oct 15, 2010 9:40 am
Forum: MultiScatter
Topic: Multiscatter doesn't react to Light Include/Exclude
Replies: 7
Views: 13371

Re: Multiscatter doesn't react to Light Include/Exclude

Uh. Wow... this is something you should definetly point out in the next version of Multiscatter's help file, cause using multiple light sources parallel is something that's quite often used once e.g. certain shaders or objects need specific light settings.

Because VrayScatter was capable of this, I ...
by SPA
Thu Oct 14, 2010 7:48 pm
Forum: MultiScatter
Topic: Multiscatter doesn't react to Light Include/Exclude
Replies: 7
Views: 13371

Re: Multiscatter doesn't react to Light Include/Exclude

Hello an thanks for your answer, but
I'm afraid, no, it still won't work, even when I only use the source scatter object in the exclude-dialogue.

I took the following steps zu test this:
1) New scene, create one big and one small sphere
2) While having the big sphere selected, create a Multiscatter ...
by SPA
Tue Oct 12, 2010 6:20 pm
Forum: MultiScatter
Topic: Multiscatter doesn't react to Light Include/Exclude
Replies: 7
Views: 13371

Multiscatter doesn't react to Light Include/Exclude

Hello,

we're using Multiscatter 1.0.18a on Max2010 and
currently we are switching a scene with massive use of multiple lights and multiple scatter objects from VrayScatter over to MultiScatter.

Now it seems that a MultisSatter object completely ignores the Include/Exclude-list of both Max- and ...