Search found 4 matches

by ScatterButler
Wed Feb 23, 2011 1:32 pm
Forum: MultiScatter
Topic: Include/Exclude with VrayToon
Replies: 3
Views: 10842

Re: Include/Exclude with VrayToon

That may be true but VrayScatter generates objects during render time and the include exclude works with that!
by ScatterButler
Mon Feb 21, 2011 1:41 pm
Forum: MultiScatter
Topic: Include/Exclude with VrayToon
Replies: 3
Views: 10842

Include/Exclude with VrayToon

Good morning.

We are having a problem rendering our MultiScatters and using Vraytoon. The include/exclude option doesn't work at all if we want to exclude the multiscatters from the VrayToon, they are always included.

We ran a few tests, adding in the MultiScatter object on it's own, the ...
by ScatterButler
Tue Nov 30, 2010 6:44 pm
Forum: MultiScatter
Topic: Multiscatter Issues
Replies: 9
Views: 21417

Re: Multiscatter Issues

So are you saying it's not duplicating a proxy more than once per object?

We just need to put the Max count really high and Multiscatter will ONLY put 1 tree per object and we don't need to worry?

Cheers.

Butler.
by ScatterButler
Tue Nov 30, 2010 2:47 pm
Forum: MultiScatter
Topic: Multiscatter Issues
Replies: 9
Views: 21417

Re: Multiscatter Issues

Just set Scale Mult to 1.0 and increase object count. You will not have double placement.

Hi Karba,

I have just set the scale to 1, but with the Max count set to 16, i get 6 trees.

To get 1 tree on each face the Max count has to be changed to 25. If i change the Max Count to 27 I get 7 trees ...