I have created this post after Cecofuli's request regarding the EDGE option to "cut" at rendertime geometry, to compile all the feature that could be developed.
Don't hesitate to add yours.
So:
_EDGE option to "cut" at rendertime geometry
_possibility to choose beetween Pivot or and Volume to ...
Search found 2 matches
- Mon Mar 16, 2015 5:08 pm
- Forum: MultiScatter
- Topic: List of resquested Feature
- Replies: 0
- Views: 61419
- Thu Mar 12, 2015 12:57 pm
- Forum: MultiScatter
- Topic: EDGE option to "cut" at rendertime geometry
- Replies: 7
- Views: 119238
Re: EDGE option to "cut" at rendertime geometry
Would love to see this feature too! (not only for Vray but with Corona too!)