Search found 6 matches
- Thu Aug 23, 2012 7:49 pm
- Forum: VRayScatter for Maya
- Topic: VrayScatter for maya and light linker.
- Replies: 3
- Views: 12381
Re: VrayScatter for maya and light linker.
Please anybody!
- Thu Aug 23, 2012 5:41 pm
- Forum: VRayScatter for Maya
- Topic: VrayScatter for maya and light linker.
- Replies: 3
- Views: 12381
VrayScatter for maya and light linker.
Hi. Tell me please, it is working in maya? I can't break light-link with scatter objects. I really need this option!
- Tue Jul 31, 2012 5:22 pm
- Forum: VRayScatter for Maya
- Topic: Many objects for one vrayscatter.
- Replies: 2
- Views: 10577
Re: Many objects for one vrayscatter.
Ok. It works with Probability option. But all options for one vray scatter are same for all objects in scatter objects? Can I load many objects in one vrayscatter and make amount, for example, different for each in this list?
- Tue Jul 31, 2012 5:15 pm
- Forum: VRayScatter for Maya
- Topic: Many objects for one vrayscatter.
- Replies: 2
- Views: 10577
Many objects for one vrayscatter.
Why it does not work. One vrayscatter, I added some new objects, but scatter does not see them. Must I create one vray scatter for each new object?
Maya 2012.
Maya 2012.
- Sat Jul 21, 2012 4:10 pm
- Forum: VRayScatter for Maya
- Topic: Maya 2012. Animation does not work for VrayScatter.
- Replies: 1
- Views: 8823
Re: Maya 2012. Animation does not work for VrayScatter.
Thanks. Problem solved via my script. But will be nice if developers will fix that bug. 

- Fri Jul 20, 2012 4:00 pm
- Forum: VRayScatter for Maya
- Topic: Maya 2012. Animation does not work for VrayScatter.
- Replies: 1
- Views: 8823
Maya 2012. Animation does not work for VrayScatter.
Hi. In maya 2012 when I`m trying put animated texture in rotate slot, or just set any key for any attribute to animate, vray does not see any changes. It renders right only first frame, but other does not change. What I`m doin wrong?)
I wrote on yours e-mail, and posted here for more quick answer ...
I wrote on yours e-mail, and posted here for more quick answer ...