Search found 3 matches

by figment
Thu Mar 26, 2015 9:43 pm
Forum: MultiScatter
Topic: Multiscatter Xeon Issues
Replies: 4
Views: 55810

Re: Multiscatter Xeon Issues

I think I've found the cause of the problem and it seems to be completely unrelated to Multiscatter itself!

I haven't had a chance to test this with Multiscatter yet but we noticed that we were getting less than expected performance from our dual-Xeon machines in general. I looked into this some ...
by figment
Mon Mar 16, 2015 12:04 am
Forum: MultiScatter
Topic: Multiscatter Xeon Issues
Replies: 4
Views: 55810

Re: Multiscatter Xeon Issues

Thanks for the response Anvar.

The memory issue could explain the issue we're having with speed, but it doesn't explain why we're getting objects appearing in different places. Could that somehow be related to not having sufficient memory for the scene?
by figment
Sat Mar 14, 2015 10:05 pm
Forum: MultiScatter
Topic: Multiscatter Xeon Issues
Replies: 4
Views: 55810

Multiscatter Xeon Issues

Hi all,

We are experiencing some unusual problems with Multiscatter. We are currently attempting to render a scene on our render farm which has multiple Multiscatter nodes in the scene to create grass, bushes and trees etc.

Our render farm has a combination of 6-core Sandy Bridge and Ivy Bridge ...