I think I've found the cause of the problem and it seems to be completely unrelated to Multiscatter itself!
I haven't had a chance to test this with Multiscatter yet but we noticed that we were getting less than expected performance from our dual-Xeon machines in general. I looked into this some ...
Search found 3 matches
- Thu Mar 26, 2015 9:43 pm
- Forum: MultiScatter
- Topic: Multiscatter Xeon Issues
- Replies: 4
- Views: 55810
- Mon Mar 16, 2015 12:04 am
- Forum: MultiScatter
- Topic: Multiscatter Xeon Issues
- Replies: 4
- Views: 55810
Re: Multiscatter Xeon Issues
Thanks for the response Anvar.
The memory issue could explain the issue we're having with speed, but it doesn't explain why we're getting objects appearing in different places. Could that somehow be related to not having sufficient memory for the scene?
The memory issue could explain the issue we're having with speed, but it doesn't explain why we're getting objects appearing in different places. Could that somehow be related to not having sufficient memory for the scene?
- Sat Mar 14, 2015 10:05 pm
- Forum: MultiScatter
- Topic: Multiscatter Xeon Issues
- Replies: 4
- Views: 55810
Multiscatter Xeon Issues
Hi all,
We are experiencing some unusual problems with Multiscatter. We are currently attempting to render a scene on our render farm which has multiple Multiscatter nodes in the scene to create grass, bushes and trees etc.
Our render farm has a combination of 6-core Sandy Bridge and Ivy Bridge ...
We are experiencing some unusual problems with Multiscatter. We are currently attempting to render a scene on our render farm which has multiple Multiscatter nodes in the scene to create grass, bushes and trees etc.
Our render farm has a combination of 6-core Sandy Bridge and Ivy Bridge ...