One of our latest developments is a light source rendering
optimisation. Usually, when using many light sources, V-Ray starts to
overload CPU resources. When reaching 30 light sources rendering may
become very slow.
Here are some outcomes of our development work:
With our plug-in there is no need to worry about the quantity of light
sources and how many polygons used.
Depending on distance and brightness of light sources the plug-in
calculates number of samples for each light source.
As a result rendering speed is increased not only at the final stage
but also at GI stage.
As an example the speed of rendering may increase up to 5-6 times when
rendering complicated scenes such as town visualisation at night time
or large interiors with many light sources.
The plug-in is created as a modifier which can be assigned to an object and the object becomes a source of light. The interface allows to define colour, intensity and subdivision. The subdivision becomes global for the whole scene.
Beta test as scheduled to start some times next week
VraySpeedLight - our new development
Re: VraySpeedLight - our new development
Really interesting feature I've see it on chaosgroup forum, by karba. I'd like to see that plug working.
Take a tour on my website
https://www.vincent-grieu.com
https://www.vincent-grieu.com