bug with rotation map

Post Reply
Mnietek
Posts: 17
Joined: Tue Jun 08, 2010 7:17 pm

bug with rotation map

Post by Mnietek »

"Use normal" is set to 1, rotate mask map is set to solid white color and checkbox Z direction is ticked.
In this situation duplicates are rotated around world (?) Z axis. Not local Z axis. Is this normal????
Multiscatter version 1.1.05

_____________
sorry for my English
Mnietek
Posts: 17
Joined: Tue Jun 08, 2010 7:17 pm

Re: bug with rotation map

Post by Mnietek »

Hello?
Maybe I'm doing something wrong?
Here is images:
1.jpg
1.jpg (90.22 KiB) Viewed 12400 times
2.jpg
2.jpg (81.67 KiB) Viewed 12400 times
admin
Site Admin
Posts: 448
Joined: Fri Jan 23, 2009 7:44 pm

Re: bug with rotation map

Post by admin »

It is not a bug. Now rotation by texture working in world coordinate system. Maybe in future we will add switch to local coordinates.
Mnietek
Posts: 17
Joined: Tue Jun 08, 2010 7:17 pm

Re: bug with rotation map

Post by Mnietek »

This is very strange behavior.
Now rotation by texture is useless if distribution surface is not flat...
Please consider adding this switch as soon as possible.
I think this is a basic function for plugin such as Multiscatter
________
sorry for my English
admin
Site Admin
Posts: 448
Joined: Fri Jan 23, 2009 7:44 pm

Re: bug with rotation map

Post by admin »

Basically rotation by mask was made for this kind of effects
Image
Then basic objects already rotated randomly, only rotation in world coordinates can make such result.
Mnietek
Posts: 17
Joined: Tue Jun 08, 2010 7:17 pm

Re: bug with rotation map

Post by Mnietek »

I see - this is useful in some situation.
But this is some kind of advanced trick.

Anyway - the problem is that I NEED this switch to local coordinate.
Is this difficult to implement this feature? It would be useful for many users...
__________________
sorry for my English
Post Reply