"Use normal" is set to 1, rotate mask map is set to solid white color and checkbox Z direction is ticked.
In this situation duplicates are rotated around world (?) Z axis. Not local Z axis. Is this normal????
Multiscatter version 1.1.05
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sorry for my English
bug with rotation map
Re: bug with rotation map
Hello?
Maybe I'm doing something wrong?
Here is images:
Maybe I'm doing something wrong?
Here is images:
Re: bug with rotation map
It is not a bug. Now rotation by texture working in world coordinate system. Maybe in future we will add switch to local coordinates.
Re: bug with rotation map
This is very strange behavior.
Now rotation by texture is useless if distribution surface is not flat...
Please consider adding this switch as soon as possible.
I think this is a basic function for plugin such as Multiscatter
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sorry for my English
Now rotation by texture is useless if distribution surface is not flat...
Please consider adding this switch as soon as possible.
I think this is a basic function for plugin such as Multiscatter
________
sorry for my English
Re: bug with rotation map
Basically rotation by mask was made for this kind of effects
Then basic objects already rotated randomly, only rotation in world coordinates can make such result.

Then basic objects already rotated randomly, only rotation in world coordinates can make such result.
Re: bug with rotation map
I see - this is useful in some situation.
But this is some kind of advanced trick.
Anyway - the problem is that I NEED this switch to local coordinate.
Is this difficult to implement this feature? It would be useful for many users...
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sorry for my English
But this is some kind of advanced trick.
Anyway - the problem is that I NEED this switch to local coordinate.
Is this difficult to implement this feature? It would be useful for many users...
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sorry for my English