There seem to be some problems with instancing MultiScatter objects. I had a terribly slow viewport until I removed an instance I made of a MultiScatter object, now the viewport has no problem with about 14.5 million polygons in the scene and the rendering with VRay is working, which also had problems before.
Could you look into that problem?
Thank you, Fabian
instancing
Re: instancing
Please, send scene with this problem to us.
Re: instancing
We have check your scene. It is huge and slow and it is normal. If you want work faster with such kind of scenes, you need just more powerful hardware.
Re: instancing
Possible reason of slow viewport is a regeneration of preview of scatter copy. But It is in the first moment of coping. After the regeneration viewport works as usual.