This is early beta.
It is not so stable yet.
Not all features implemented yet.
Activation process is the same as all other our products.
Documentation not ready yet, but it is easy to use.
1.Create "LandObject" in "SplineLandForm" part of "Create" panel.
2. Add "Splines" and "Platforms" (any geometry) objects.
Splines are for natural form of landscape.
Platforms are for artificial parts of landscape (roads, slopes, mounds, pits)
3. Click "Generate Surface"
You can use your custom geometry. It will be conformed to "SplineLandForm" surface.
Just add SplineLandForm WSM modifier to your geometry and select any "LandObject" in modifier settings.
SplineLand for betatesters
SplineLand for betatesters
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- SplineLand_1_0_3.rar
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Re: SplineLand for betatesters
Thanks Alex
I know that there isn't documentation about it, but could you just explain how to "conform" a road spline on a custom terrain?
i've done a terrain (simple plane 100 subdiv and a noise modifier on it) and add a road (simple S spline on it with an outline) and try to conform them together... But... Nothing happen... I've add the wsm modifier on the road, pick the terrain, and creat a splineland object to look on... and try some manipulation... and nothing... Please just a "how to" process like that you do for plateform and spline (and work great for sure !)
thanks !
Raistlin
I know that there isn't documentation about it, but could you just explain how to "conform" a road spline on a custom terrain?
i've done a terrain (simple plane 100 subdiv and a noise modifier on it) and add a road (simple S spline on it with an outline) and try to conform them together... But... Nothing happen... I've add the wsm modifier on the road, pick the terrain, and creat a splineland object to look on... and try some manipulation... and nothing... Please just a "how to" process like that you do for plateform and spline (and work great for sure !)
thanks !
Raistlin
Take a tour on my website
https://www.vincent-grieu.com
https://www.vincent-grieu.com
Re: SplineLand for betatesters
You can use only splines to build base surface.raistlin wrote:Thanks Alex
I know that there isn't documentation about it, but could you just explain how to "conform" a road spline on a custom terrain?
i've done a terrain (simple plane 100 subdiv and a noise modifier on it) and add a road (simple S spline on it with an outline) and try to conform them together... But... Nothing happen... I've add the wsm modifier on the road, pick the terrain, and creat a splineland object to look on... and try some manipulation... and nothing... Please just a "how to" process like that you do for plateform and spline (and work great for sure !)
thanks !
Raistlin
Re: SplineLand for betatesters
oh... Ok... How can we do a terrain in spline? I've see your screenshot in the post about splineland, but... How can we model some terrains easily with splines?
Take a tour on my website
https://www.vincent-grieu.com
https://www.vincent-grieu.com
Re: SplineLand for betatesters
You need for something like thisraistlin wrote:oh... Ok... How can we do a terrain in spline? I've see your screenshot in the post about splineland, but... How can we model some terrains easily with splines?
Re: SplineLand for betatesters
Are we allowed to post pictures?
Re: SplineLand for betatesters
Yes, sure!duke wrote:Are we allowed to post pictures?
Re: SplineLand for betatesters
13 iterations.
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- SplineLand1.jpg (405.9 KiB) Viewed 65221 times
Re: SplineLand for betatesters
Cool!duke wrote:13 iterations.
Is it useful?
Re: SplineLand for betatesters
Can I have your splines for test?