Dear MultiScatter users
We are pleased to inform you that OTOY has added the support for MultiScatter in its GPU render engine – OctaneRender® for 3ds max®
The support is available for v1.0 beta 3.00d and later versions.
No extra effort is necessary to use MultiScatter in OctaneRender® for 3ds max®.
OctaneRender® for 3ds max® automatically detects MultiScatter objects in a scene and processes them appropriately.
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OctaneRender support
OctaneRender support
- Attachments
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- MultiScatterC.jpg (174.71 KiB) Viewed 38280 times
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- MultiScatterB.jpg (237.89 KiB) Viewed 38280 times
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- MultiScatterA.jpg (203.99 KiB) Viewed 38280 times
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- MultiScatter51.jpg (166.29 KiB) Viewed 38280 times
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- MultiScatter41.jpg (133.71 KiB) Viewed 38280 times
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- MultiScatter10.jpg (119.5 KiB) Viewed 38280 times
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- MultiScatter9.jpg (211.92 KiB) Viewed 38280 times
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- MultiScatter7.jpg (159.19 KiB) Viewed 38280 times
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- MultiScatter6.jpg (241.18 KiB) Viewed 38280 times