Yeah but currently SplineLand won't give the inside of a closed spline a different matID, so you'd then have to manually selected it (or with a vol select).admin wrote:You can make spline along edges (it can be done automatically in editpoly) of this platform and surface will be conformed.duke wrote:I'd much prefer to have the mesh conform exactly to Platform edges so that I can do a vol. select on that matID and delete it (and use my road mesh).
SplineLand for betatesters
Re: SplineLand for betatesters
Re: SplineLand for betatesters
We are thinking about cut splines for dividing surface and border it.
Re: SplineLand for betatesters
Pivot point issues:
Create your landobject, then move it, and re-generate. The surface is still offset!
Create your landobject, then move it, and re-generate. The surface is still offset!
Re: SplineLand for betatesters
1. Base existing contours and added river (manually trimmed the existing contours around the river.
2. Base road mesh shape from CityEngine, as padding object.
3. LandObject result, 12 iterations.
4. LandObject with road mesh from CityEngine. Note that its 10cm higher so it doesnt clip the ground (the purple matID). Hopefully I don't have to do this if further changes to the plugin are made!
What I like best is how quickly I can make changes and update the terrain - it's great!
2 requests (1 already stated):
- Cutout option for platforms
- Smoothness for platforms (so they blend better with the terrain, if you're using a distance field to blend which I think you are, apply a blur and gaussian curve to it).
2. Base road mesh shape from CityEngine, as padding object.
3. LandObject result, 12 iterations.
4. LandObject with road mesh from CityEngine. Note that its 10cm higher so it doesnt clip the ground (the purple matID). Hopefully I don't have to do this if further changes to the plugin are made!
What I like best is how quickly I can make changes and update the terrain - it's great!
2 requests (1 already stated):
- Cutout option for platforms
- Smoothness for platforms (so they blend better with the terrain, if you're using a distance field to blend which I think you are, apply a blur and gaussian curve to it).
- Attachments
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- SplineLand3.jpg (352.18 KiB) Viewed 73967 times
Re: SplineLand for betatesters
Thank you for test!duke wrote:1. Base existing contours and added river (manually trimmed the existing contours around the river.
2. Base road mesh shape from CityEngine, as padding object.
3. LandObject result, 12 iterations.
4. LandObject with road mesh from CityEngine. Note that its 10cm higher so it doesnt clip the ground (the purple matID). Hopefully I don't have to do this if further changes to the plugin are made!
What I like best is how quickly I can make changes and update the terrain - it's great!
2 requests (1 already stated):
- Cutout option for platforms
- Smoothness for platforms (so they blend better with the terrain, if you're using a distance field to blend which I think you are, apply a blur and gaussian curve to it).
At this moment I work on cutting be custom shape(spline) It can be used for cutting by platforms.
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- Posts: 1
- Joined: Thu Mar 22, 2012 10:57 am
Re: SplineLand for betatesters
Looking forward to the release of this plugin. In desperate need of it.
Re: SplineLand for betatesters
Hello! How can i get activation splineland beta? Our company have a task to create a huge area of complex landscape 3d model in 3dsmax. As we hope splineland exact tool we need. Can you propose a rules to become betatesters?
tnx, Denis.
tnx, Denis.