Hi,
is there a way to rotate the scattered objects around their local rotation axis? Whenever I align the objects to the surface normal, using random rotation value will rotate the objects in world space, causing intersections.
Regards,
Markus
Local Rotation
Local Rotation
- Attachments
-
- rotation_issues.jpg (644.03 KiB) Viewed 27736 times
Re: Local Rotation
Thanks for the report. Fixed! Please, try the new build here: https://forum.icube3d.com/viewtopic.php?f=23&t=1228
Re: Local Rotation
I tried the new build, but I still can not rotate round the local axis when the scattered objects are aligned to normal. e.g. when I use the constant rotation around Y-axis, I would like the object to rotate like the green arrow in the attachment indicates. However, at the moment it rotates like the red arrow instead.
Regards,
Markus
Regards,
Markus
Re: Local Rotation
Like this https://youtu.be/lzXt3S20l_M ? This was exactly what I've done in this build. Let me check the files then. Btw, what is your Maya/V-Ray versions?
Re: Local Rotation
I am running on Maya2013 x64 SP2 and Vray 2.30.01 stable. Here is scene file created with the latest 3.5.1 build.
Regards,
Markus
Regards,
Markus
- Attachments
-
- scatter_localRot.zip
- (7.52 KiB) Downloaded 605 times
Re: Local Rotation
I've rebuilded the installer, could you please check this one https://cgdo.ru/rdgroup/VRayScatterForMa ... .5.1.2.exe ?
Re: Local Rotation
That did the trick for me, thanks!