Wobbly motion over flat road

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StudioTribe
Posts: 2
Joined: Thu May 21, 2020 1:12 am

Wobbly motion over flat road

Post by StudioTribe »

I'm having troubles tracking down what could be causing this undesirable wobbly motion. Road surface is perfectly flat. Using keyboard controls along with a target path spline.

https://vimeo.com/420830389/24aed808c2
anvar
Posts: 578
Joined: Sun Jul 11, 2010 12:34 pm

Re: Wobbly motion over flat road

Post by anvar »

it could be tricky to setup to follow object or spline
"MadCar based on the simulation with real life physical properties - and this is not always predictable. Abilities of a vehicle are limited by its physical parameters, turning radius, friction, brake force, power of the engine etc. But the motion of a target is not limited, so the vehicle can not always follow the target, because it has got real life physical limitations, so it can only try to do it."

https://docs.icube3d.com/en:madcar#fol ... _or_spline
StudioTribe
Posts: 2
Joined: Thu May 21, 2020 1:12 am

Re: Wobbly motion over flat road

Post by StudioTribe »

It's unfortunate there's not any better control over path-based navigation. Without controllable path navigation, this is severely limiting and unusable for my workflow.
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