
SplineLand in development
Re: SplineLand in development
Any chance the roads could transition to polystrips, like this:


Re: SplineLand in development
it's sound really good for us 

Re: SplineLand in development
Geometry in SplineLand will generate exact on this principle but with another topology and with really smart autooptimization for smooth realistic result.duke wrote:Any chance the roads could transition to polystrips, like this:
Re: SplineLand in development
Any news? It's been a while...
Re: SplineLand in development


Last edited by raistlin on Mon Jan 16, 2012 11:54 am, edited 1 time in total.
Re: SplineLand in development
Yeah what he said!
Re: SplineLand in development
[youtube]1voUi1SLT9s[/youtube]
Re: SplineLand in development
I think almost impossible, but I'd die if this ever came to Maya.
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Re: SplineLand in development
Saw this on CGRecord this morning - looks like exactly what we need in many of our projects.
Is there any news on this? Release date?
Is there any news on this? Release date?