Page 1 of 1

Better Subdivision and Smoother Shading

Posted: Wed Feb 01, 2012 12:44 pm
by rs3d
When using objects as Patterns they seem to get sampled at a certain rate that
is not depending on the actual base geometry and pattern itself. So a highly
subdivided object shows triangular artifacts when rendered. Also the shading
on the sides of the object (non-frontal) don't get smoothed properly.

I would very much like to have more control over the internal sampling, please
take a look at the image and scene included.

Re: Better Subdivision and Smoother Shading

Posted: Thu Feb 02, 2012 1:56 am
by Karba
You can try to use regular sphere primitive, not geosphere.

Re: Better Subdivision and Smoother Shading

Posted: Thu Feb 02, 2012 9:27 pm
by rs3d
Right, quad objects are a bit more precise, but shading is broken as well.
Overall an option for the internal sampling would be very much appreciated.