Better Subdivision and Smoother Shading
Posted: Wed Feb 01, 2012 12:44 pm
When using objects as Patterns they seem to get sampled at a certain rate that
is not depending on the actual base geometry and pattern itself. So a highly
subdivided object shows triangular artifacts when rendered. Also the shading
on the sides of the object (non-frontal) don't get smoothed properly.
I would very much like to have more control over the internal sampling, please
take a look at the image and scene included.
is not depending on the actual base geometry and pattern itself. So a highly
subdivided object shows triangular artifacts when rendered. Also the shading
on the sides of the object (non-frontal) don't get smoothed properly.
I would very much like to have more control over the internal sampling, please
take a look at the image and scene included.