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scatter support for multiple uv tile space

Posted: Fri Aug 10, 2012 3:21 am
by morbidangel
At present it appears to only support 0 to 1 uv space. Would be great if it could use multiple tiles spanning outside of 0 to 1.

Re: scatter support for multiple uv tile space

Posted: Mon Aug 13, 2012 6:01 pm
by bdancer
Could you please create a test scene for me and send it to izrantsev@icube3d.com?