BUG: MSTexture+XREF+DR=different buckets
Posted: Sat Feb 16, 2013 12:01 am
I have a reproducible bug where the multiscatter texture is evaluated as a different color when it's within a nested xref scene. Here's the scene hierarchy:
Master.max references xref.max via xref scene dialog. If you DR from Master.max (no geometry in this file, only referenced scene) you'll get broken buckets where the multiscatter texture returns different colors between your workstation and the DR nodes. If you DR from xref.max you'll get the correct render across all the nodes & workstation. I just updated to VRay 2.4.02 & MS 1.2 to see if this fixes it but unfortunately it doesn't. We've stumbled across this over the past year several times but this is the first I actually debugged it to a consistent result.
** Max 2013 scene files attached in ZIP below **
Master.max references xref.max via xref scene dialog. If you DR from Master.max (no geometry in this file, only referenced scene) you'll get broken buckets where the multiscatter texture returns different colors between your workstation and the DR nodes. If you DR from xref.max you'll get the correct render across all the nodes & workstation. I just updated to VRay 2.4.02 & MS 1.2 to see if this fixes it but unfortunately it doesn't. We've stumbled across this over the past year several times but this is the first I actually debugged it to a consistent result.
** Max 2013 scene files attached in ZIP below **