multiscatter +mr_Proxies + DBR is crashing
Posted: Tue Jul 16, 2013 1:38 pm
Hi Guys,
i have a little Problem. I am render a mental ray scene with Proxies and use Multiscatter. If i render on a single computer, is all OK! If i use Distributed Bucket Rendering, is mental ray rendering the scene to 100%, but don´t save the image, 3dsmax is crashing! If a have no Proxies in my Scene, works DBR correct. I think the Multiscatter Shader make a Bug. It is the automaticly "Placeholder" Option in Multiscatter Shader. This is a Big problem to use Multiscatter for me, or what do i wrong?
mfg
hot chip
i have a little Problem. I am render a mental ray scene with Proxies and use Multiscatter. If i render on a single computer, is all OK! If i use Distributed Bucket Rendering, is mental ray rendering the scene to 100%, but don´t save the image, 3dsmax is crashing! If a have no Proxies in my Scene, works DBR correct. I think the Multiscatter Shader make a Bug. It is the automaticly "Placeholder" Option in Multiscatter Shader. This is a Big problem to use Multiscatter for me, or what do i wrong?
mfg
hot chip