Hi there,
It seems that VRayScatter 3.5.6 crashes with objects that have multiple UV's.
I noticed also that vrmesh files that have multiple UV's that VRayScatter will render okay, but it will default back to the default map1 instead of using specified uv sets.
Maya 2014x64
June 8th Build of V-Ray
VRayScatter 3.5.6
Bug: UVsets
Bug: UVsets
- Attachments
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- uv.zip
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