Multiscatters jumping position on 1st frame.
Posted: Sat Jun 26, 2021 6:29 pm
Hi Anvar,
I have a weird bug(?) ..
I`m doing an animation with many non-animated MultiScatters on a landscape, trees, rocks etc.
edit: I just tested and can confirm it also happens locally on just my pc, the 1st frame is different to all others regardless of which frame is 1st. 0-10, 0 is different. 2-10, 2 is different etc.
When rendering through Backburner *each* server renders their 1st frame Scatters in a different position as well, different but consistent. Once each of the servers has finished their 1st frame all servers become in sync again to the new position.
To minimise this I`ve had to render on a single server to only end up with 1 incorrect frame at the start rather many, ie. the total number of incorrect frames in relation to the number of servers.
* From what I can see the 1st frame is correct to the position of what`s in the viewport and the rest are not.
It doesn`t seem to happen on all the MultiScatters, a few stay consistent regardless. No Camera adaptation or object animation that I can see. All scatters stay consistent in the viewport. I am using a border spline on a surface if that matters ?
Any idea of what might be wrong ? Human error included !
(using MS v 1.623 with Vray 3.7)
Cheers,
anthony
I have a weird bug(?) ..
I`m doing an animation with many non-animated MultiScatters on a landscape, trees, rocks etc.
edit: I just tested and can confirm it also happens locally on just my pc, the 1st frame is different to all others regardless of which frame is 1st. 0-10, 0 is different. 2-10, 2 is different etc.
When rendering through Backburner *each* server renders their 1st frame Scatters in a different position as well, different but consistent. Once each of the servers has finished their 1st frame all servers become in sync again to the new position.
To minimise this I`ve had to render on a single server to only end up with 1 incorrect frame at the start rather many, ie. the total number of incorrect frames in relation to the number of servers.
* From what I can see the 1st frame is correct to the position of what`s in the viewport and the rest are not.
It doesn`t seem to happen on all the MultiScatters, a few stay consistent regardless. No Camera adaptation or object animation that I can see. All scatters stay consistent in the viewport. I am using a border spline on a surface if that matters ?
Any idea of what might be wrong ? Human error included !
(using MS v 1.623 with Vray 3.7)
Cheers,
anthony