I use VRayDistanceTexture map to block areas on the ground where I don't want Multiscatter object created. In previous versions of Max/VRay/Multiscatter this approach worked fine. After I upgraded versions of Max/VRay/Multiscatter I cannot use this approach anymore. When I render locally, everything works as intended but, when I render over render farm, only first frame renders correct but all the rest frames render as VRayDistanceTexture doesn't apply. I see VRayDistanceTexture applied to the ground but it doesn't apply such effect to Multiscatter mask map. When I use the same approach with Particle Flow instead of Multiscatter then everything works fine.
I use 3ds Max 2021.3, VRay 5.10.02, Multiscatter 1.615.
See files attached. Try to render 5 frames locally and render same frames on render farm.
Multiscatter doesn't work with VRayDistanceTexture map on renderfarm
Multiscatter doesn't work with VRayDistanceTexture map on renderfarm
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- Vray_Distance_texture_PF.rar
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Re: Multiscatter doesn't work with VRayDistanceTexture map on renderfarm
thank you
we will check
we will check