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Scatter by volume?

Posted: Tue Nov 17, 2009 10:03 pm
by simmsimaging
Is it possible to scatter by volume of distribution object? I'm looking at ways of scattering bubbles inside a liquid (as one example) or to create clouds of bubbles/sprays. I can use Particle flow for now, but VRS is so much faster!


Thanks
b

Re: Scatter by volume?

Posted: Thu Nov 19, 2009 2:04 pm
by admin
We think about it.