MultiScatter bugs
Re: MultiScatter bugs
Bugs 1.03
Vray
- if i disable Multiscatter it does not render but it still shows up, that´s confusing for me
- probabilita masks can still NOT be cleared out
- regular pattern still does NOT work (only 1 works)
- MultisactterTexture works but has no preview
MR
- if i disable Multiscatter it does not render but it still shows up, that´s confusing for me
- probabilita masks can still NOT be cleared out
- regular pattern still does NOT work (only 1 works)
- MultisactterTexture works but has no preview
How do i do a propper uninstall ... maybe that´s the problem ???
3DS Max 2010 64 BIT
XP 64
Vray
- if i disable Multiscatter it does not render but it still shows up, that´s confusing for me
- probabilita masks can still NOT be cleared out
- regular pattern still does NOT work (only 1 works)
- MultisactterTexture works but has no preview
MR
- if i disable Multiscatter it does not render but it still shows up, that´s confusing for me
- probabilita masks can still NOT be cleared out
- regular pattern still does NOT work (only 1 works)
- MultisactterTexture works but has no preview
How do i do a propper uninstall ... maybe that´s the problem ???
3DS Max 2010 64 BIT
XP 64
Re: MultiScatter bugs
You just have to install new version. (Don't forget to close 3dsmax, if it is running)
"- MultisactterTexture works but has no preview"
What do you mean?
This is preview.
"- if i disable Multiscatter it does not render but it still shows up, that´s confusing for me"
I will fix it.
"- MultisactterTexture works but has no preview"
What do you mean?
This is preview.
"- if i disable Multiscatter it does not render but it still shows up, that´s confusing for me"
I will fix it.
Re: MultiScatter bugs
A.) ok the trick with the none map works fine now but cut or clear would be more logical for me
B.) the regular also seems to work fine
had some problems but there might have been old data in my file ...
C.) with preview i meant the preview inside the materialeditor slot ... the preview of the map works fine
anyway not so important
Tab Order screwed up
for example: if you go to scale rollout and try to tab through the fields it should be:
from(1) - to(2) - and so on
Overall Experience:
This baby is nice now and when the bugs are gone it really rocks
B.) the regular also seems to work fine
had some problems but there might have been old data in my file ...
C.) with preview i meant the preview inside the materialeditor slot ... the preview of the map works fine
anyway not so important
Tab Order screwed up
for example: if you go to scale rollout and try to tab through the fields it should be:
from(1) - to(2) - and so on
Overall Experience:
This baby is nice now and when the bugs are gone it really rocks
Re: MultiScatter bugs
Now i understand, what you did mean. Right Click/Cleartryharder wrote:A.) ok the trick with the none map works fine now but cut or clear would be more logical for me
I will fix it.
Re: MultiScatter bugs
Mentalray
Multiscatter Texture does not work with Distributed rendering
- the scene renders,
- the buckets from the 1st machine render fine
- but the buckets from the renderslave return gray objects without the Multiscatter
Multiscatter Texture does not work with Distributed rendering
- the scene renders,
- the buckets from the 1st machine render fine
- but the buckets from the renderslave return gray objects without the Multiscatter
Re: MultiScatter bugs
Thank you.
Yes, it does't work with mib proxy too. I work on it.
Yes, it does't work with mib proxy too. I work on it.
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- Posts: 16
- Joined: Wed Sep 23, 2009 4:41 pm
Re: MultiScatter bugs
Anyone having problems when using lots of trees? im not sure if its my setup or something.. whats the max trees anyone has tried with multiscatter (and no. of tree types in the scatter array)
also any issues with the following render settings - Dynamic / Auto / Static? It seems i can only render (and its stil hit and miss) when i set to static memory in VRAY SP2 (2009)
also any issues with the following render settings - Dynamic / Auto / Static? It seems i can only render (and its stil hit and miss) when i set to static memory in VRAY SP2 (2009)
Re: MultiScatter bugs
... what multiscatter version do you use ?