CPU running below 50 per cent with VrayScatter
Posted: Sun Dec 13, 2009 2:35 pm
Hi guys,
I'm having a big problem, which is preventing me from using VrayScatter. I've bought 2.5.7., but whenever I put a VrayScatter object in my scene, the render slows down enormously. I checked CPU load and I realised the CPU was only running at between 15 per cent and 50 per cent of full capacity, depending on the number of instances. It also happens with very simple proxies (like a few blades of grass), not just enormous tree models. When using GI, the render almost stops during the IM pass (I'm obviously not using the light cache with so many proxies).
I've done a few obvious things, like checking I have no normal maps in my proxy's material and also boosting my dynamic memory to 6GB (I have 8GB on my system), but these don't make any difference.
Can anyone help?
I'm running 3dsMax 2010, Vray SP4a, and VrayScatter 2.5.7
I'm having a big problem, which is preventing me from using VrayScatter. I've bought 2.5.7., but whenever I put a VrayScatter object in my scene, the render slows down enormously. I checked CPU load and I realised the CPU was only running at between 15 per cent and 50 per cent of full capacity, depending on the number of instances. It also happens with very simple proxies (like a few blades of grass), not just enormous tree models. When using GI, the render almost stops during the IM pass (I'm obviously not using the light cache with so many proxies).
I've done a few obvious things, like checking I have no normal maps in my proxy's material and also boosting my dynamic memory to 6GB (I have 8GB on my system), but these don't make any difference.
Can anyone help?
I'm running 3dsMax 2010, Vray SP4a, and VrayScatter 2.5.7