Page 1 of 2

border spline behaviors (bug)

Posted: Fri Jun 18, 2010 12:56 pm
by meyerdudesek
hi.
not sure if it's a bug but border spline does not work for me as expected. z projection not ortho? I would expect that nothing happens if I move my spline in z axis in my case (see pics). Am I wrong?
by the way: if I create a spline to use as border spline with another grid (different rotation) the results are quite strange (areas where no spline is get affected as if there was another spline affecting density etc.).

only thing I can imagine beside a bug that the scene is huge in dimensions (900 x 600 meters, units set to cm) BUT origin is somewhere in the middle.
EDIT: the screenshot of course only shows a test area of that scene, the distribution plane is 3m x3m ;)

specs:
quad core xeon
16gb ram
win7x64
MultiScatter_1_0_11
max design 2011

spline z elevation 0cm
spline z elevation 0cm
Capture1.JPG (57.54 KiB) Viewed 16738 times
spline z elevation 50cm
spline z elevation 50cm
Capture2.JPG (45.95 KiB) Viewed 16738 times
settings
settings
settings.JPG (141.47 KiB) Viewed 16738 times

Re: border spline behaviors (bug)

Posted: Fri Jun 18, 2010 1:12 pm
by meyerdudesek
I forgot to say:
I LOVE YOUR PLUGIN!
go on developping such great peace of software. really inspiring.

Re: border spline behaviors (bug)

Posted: Fri Jun 18, 2010 2:58 pm
by admin
Please attach max file.
Thank you.

Re: border spline behaviors (bug)

Posted: Fri Jun 18, 2010 3:38 pm
by meyerdudesek
no textures but the proxies are included.
edit: on the left is the scene with the spline created on another grid. just move this rectangle around and see what I mean with strange behavior...

Re: border spline behaviors (bug)

Posted: Sun Jun 20, 2010 6:43 pm
by admin
Yes, maybe you right, but now it is way how our algorythm working.
Blur of border depended on distance between spine and surface. It is working like glossy refraction. It is sharp then spline close and blurry then spline is far.
For us it is good way to make process of distribution very fast.
If custumers thing that is a problem, we can make border splines control more precisely but slowly.

Re: border spline behaviors (bug)

Posted: Mon Jun 21, 2010 11:12 am
by raistlin
I prefer slowly but where i want ! far away

Re: border spline behaviors (bug)

Posted: Mon Jun 21, 2010 12:50 pm
by meyerdudesek
admin wrote:It is working like glossy refraction. It is sharp then spline close and blurry then spline is far.
For us it is good way to make process of distribution very fast.
why then the change of projection axis gives different results? that makes no sense to me..
raistlin wrote:I prefer slowly but where i want ! far away
+1

Imagine an uneven surface (hills) covered with grass or something and you want to cut out some areas as second option to a distibution map or a collison object.
Would be great. You then could change the hills of the surface without having adjust the cutout splines.
thanks

Re: border spline behaviors (bug)

Posted: Mon Jun 21, 2010 11:25 pm
by admin
Ok, now we are working on improvement of this algorithm

Re: border spline behaviors (bug)

Posted: Tue Jun 22, 2010 10:14 am
by meyerdudesek
thanks a lot. :)

Re: border spline behaviors (bug)

Posted: Sun Jun 27, 2010 11:39 pm
by admin