Camera Clipping not working at all! I need it in mental ray!
Posted: Thu Sep 16, 2010 6:11 am
I have a big scene, with lot's of proxys, i have 7 multiscatter objects, each one with one proxy, and in render i have a BIG number of copies.
At first i though that something wasn't working in network rendering, but right now i've detected the problem in local rendering.
When i try to launch a render of a sequence, let's say a final gather calculation only, the proxys are not updating, so at some moment i don't see my proxys, they are not in it's place, the space is empty.
So camera clipping is not working at all.
Please, fix this, i bought multiscatter because i need it for a big scene scattering, and now a key feature is not working at all, i beg you to fix this soon, i have a very tight deadline.
To reproduce the problem try scattering something like grass (mr proxy of course) in a surface of 700m by 526m using camera clipping, and now try to calculate a 240 frames final gather rendering every 10 frames, you'll see that in the last frames there are no proxys at all.
Also the camera clipping is creating a lot of proxys behind the camera, useless proxys that charge the ram a lot, so i've created a dummy camera that is in front of my actual camera to use that dummy camera as reference for the camera clipping.
Please help me, this is a really big problem for me.
Cheers.
At first i though that something wasn't working in network rendering, but right now i've detected the problem in local rendering.
When i try to launch a render of a sequence, let's say a final gather calculation only, the proxys are not updating, so at some moment i don't see my proxys, they are not in it's place, the space is empty.
So camera clipping is not working at all.
Please, fix this, i bought multiscatter because i need it for a big scene scattering, and now a key feature is not working at all, i beg you to fix this soon, i have a very tight deadline.
To reproduce the problem try scattering something like grass (mr proxy of course) in a surface of 700m by 526m using camera clipping, and now try to calculate a 240 frames final gather rendering every 10 frames, you'll see that in the last frames there are no proxys at all.
Also the camera clipping is creating a lot of proxys behind the camera, useless proxys that charge the ram a lot, so i've created a dummy camera that is in front of my actual camera to use that dummy camera as reference for the camera clipping.
Please help me, this is a really big problem for me.
Cheers.