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bug with rotation map
Posted: Wed Dec 01, 2010 2:01 am
by Mnietek
"Use normal" is set to 1, rotate mask map is set to solid white color and checkbox Z direction is ticked.
In this situation duplicates are rotated around world (?) Z axis. Not local Z axis. Is this normal????
Multiscatter version 1.1.05
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sorry for my English
Re: bug with rotation map
Posted: Wed Dec 01, 2010 6:55 pm
by Mnietek
Hello?
Maybe I'm doing something wrong?
Here is images:

- 1.jpg (90.22 KiB) Viewed 12399 times

- 2.jpg (81.67 KiB) Viewed 12399 times
Re: bug with rotation map
Posted: Thu Dec 02, 2010 1:09 pm
by admin
It is not a bug. Now rotation by texture working in world coordinate system. Maybe in future we will add switch to local coordinates.
Re: bug with rotation map
Posted: Thu Dec 02, 2010 6:05 pm
by Mnietek
This is very strange behavior.
Now rotation by texture is useless if distribution surface is not flat...
Please consider adding this switch as soon as possible.
I think this is a basic function for plugin such as Multiscatter
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sorry for my English
Re: bug with rotation map
Posted: Thu Dec 02, 2010 10:11 pm
by admin
Basically rotation by mask was made for this kind of effects
Then basic objects already rotated randomly, only rotation in world coordinates can make such result.
Re: bug with rotation map
Posted: Fri Dec 03, 2010 2:52 am
by Mnietek
I see - this is useful in some situation.
But this is some kind of advanced trick.
Anyway - the problem is that I NEED this switch to local coordinate.
Is this difficult to implement this feature? It would be useful for many users...
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sorry for my English