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MultiScatter 1.1.05a V-ray 2.00.02 support
Posted: Mon Dec 13, 2010 6:53 pm
by admin
Build with V-ray 2.00.02 support.
No license upgrade needed.
Re: MultiScatter 1.1.05a V-ray 2.00.02 support
Posted: Mon Dec 13, 2010 6:58 pm
by admin
up
Re: MultiScatter 1.1.05a V-ray 2.00.02 support
Posted: Mon Dec 13, 2010 6:59 pm
by raistlin
you're the one
Re: MultiScatter 1.1.05a V-ray 2.00.02 support
Posted: Tue Dec 14, 2010 12:19 am
by glorybound
i don't see anything for the nodes... is this just installed on the main workstation?
Re: MultiScatter 1.1.05a V-ray 2.00.02 support
Posted: Tue Dec 14, 2010 3:42 pm
by admin
glorybound wrote:i don't see anything for the nodes... is this just installed on the main workstation?
workstation without license working as rendernode
Re: MultiScatter 1.1.05a V-ray 2.00.02 support
Posted: Thu Dec 16, 2010 10:53 pm
by YiltoR
Hi all,
MultiScatter 1.1.05a makes max crash (2011 64bits, VRay 2.00.02): no problem with scattering a simple teapot, but with a vrayproxy it crashes. Only 10 vrayproxies scattered (original mesh is about 3 million faces, multisubobject).
Have an idea ?
Thanks
Re: MultiScatter 1.1.05a V-ray 2.00.02 support
Posted: Fri Dec 17, 2010 2:16 pm
by YiltoR
It's OK now, I found the culprit: I put my normal map texture directly on the bump slot, rather than put it on a "Normal Bump" one (thanks to Cesarr for the info)
