instancing

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48design
Posts: 7
Joined: Tue Aug 31, 2010 7:40 pm

instancing

Post by 48design »

There seem to be some problems with instancing MultiScatter objects. I had a terribly slow viewport until I removed an instance I made of a MultiScatter object, now the viewport has no problem with about 14.5 million polygons in the scene and the rendering with VRay is working, which also had problems before.

Could you look into that problem?

Thank you, Fabian
admin
Site Admin
Posts: 448
Joined: Fri Jan 23, 2009 7:44 pm

Re: instancing

Post by admin »

Please, send scene with this problem to us.
admin
Site Admin
Posts: 448
Joined: Fri Jan 23, 2009 7:44 pm

Re: instancing

Post by admin »

We have check your scene. It is huge and slow and it is normal. If you want work faster with such kind of scenes, you need just more powerful hardware.
Karba
Posts: 184
Joined: Tue Jan 27, 2009 11:55 am

Re: instancing

Post by Karba »

Possible reason of slow viewport is a regeneration of preview of scatter copy. But It is in the first moment of coping. After the regeneration viewport works as usual.
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