Search found 6 matches

by jurrka
Wed Nov 24, 2010 3:09 pm
Forum: MultiScatter
Topic: Motion Blur for Animation
Replies: 1
Views: 6169

Motion Blur for Animation

I have a problem with rendering animated Multiscatter instances - they render without motion blur.

I have loads of balls falling from air that I want to have motion blur on - I tried animating the Z axis movement controls, in viewport they animate nicely, but no motion blur in render. I tried ...
by jurrka
Thu Aug 26, 2010 9:08 pm
Forum: MultiScatter
Topic: Multiscatter not utilising 100% of the cores
Replies: 1
Views: 5570

Multiscatter not utilising 100% of the cores

We have a problem with one of our golf projects: the scene has three different Multiscatter objects for grass and another one for trees.
When we send it to render on our render nodes, in task manager you can see 3ds max not making much use of the hyperthreading and using the main cores to about ...
by jurrka
Sun Nov 01, 2009 12:00 am
Forum: VRayScatter for 3ds max
Topic: DR problem with Z axis
Replies: 6
Views: 18550

Re: DR problem with Z axis

Got the problem solved - the problem was seperator symbol "," instead of "." on one of the render nodes - was rendering scatter with wrong scale.
by jurrka
Fri Oct 09, 2009 3:05 am
Forum: VRayScatter for 3ds max
Topic: DR problem with Z axis
Replies: 6
Views: 18550

Re: DR problem with Z axis

we will also try to narrow it down even more - perhaps there are some tests you can suggest that we do in order to help you find it quicker?
by jurrka
Wed Oct 07, 2009 6:07 pm
Forum: VRayScatter for 3ds max
Topic: DR problem with Z axis
Replies: 6
Views: 18550

Re: DR problem with Z axis

yup, all our systems are 64 bit
by jurrka
Tue Oct 06, 2009 2:45 pm
Forum: VRayScatter for 3ds max
Topic: DR problem with Z axis
Replies: 6
Views: 18550

DR problem with Z axis

System: Windows Vista 64bit, Max 2010, Vray 1.5 SP3a, Scatter 2.5.5.

The problem started appearing recently, where some render nodes would render the scatter objects in different positions and with few tests we narrowed it down to random scatter object movement on z axis.

Any ideas why that's ...