I have a problem with rendering animated Multiscatter instances - they render without motion blur.
I have loads of balls falling from air that I want to have motion blur on - I tried animating the Z axis movement controls, in viewport they animate nicely, but no motion blur in render. I tried ...
Search found 6 matches
- Wed Nov 24, 2010 3:09 pm
- Forum: MultiScatter
- Topic: Motion Blur for Animation
- Replies: 1
- Views: 6169
- Thu Aug 26, 2010 9:08 pm
- Forum: MultiScatter
- Topic: Multiscatter not utilising 100% of the cores
- Replies: 1
- Views: 5570
Multiscatter not utilising 100% of the cores
We have a problem with one of our golf projects: the scene has three different Multiscatter objects for grass and another one for trees.
When we send it to render on our render nodes, in task manager you can see 3ds max not making much use of the hyperthreading and using the main cores to about ...
When we send it to render on our render nodes, in task manager you can see 3ds max not making much use of the hyperthreading and using the main cores to about ...
- Sun Nov 01, 2009 12:00 am
- Forum: VRayScatter for 3ds max
- Topic: DR problem with Z axis
- Replies: 6
- Views: 18550
Re: DR problem with Z axis
Got the problem solved - the problem was seperator symbol "," instead of "." on one of the render nodes - was rendering scatter with wrong scale.
- Fri Oct 09, 2009 3:05 am
- Forum: VRayScatter for 3ds max
- Topic: DR problem with Z axis
- Replies: 6
- Views: 18550
Re: DR problem with Z axis
we will also try to narrow it down even more - perhaps there are some tests you can suggest that we do in order to help you find it quicker?
- Wed Oct 07, 2009 6:07 pm
- Forum: VRayScatter for 3ds max
- Topic: DR problem with Z axis
- Replies: 6
- Views: 18550
Re: DR problem with Z axis
yup, all our systems are 64 bit
- Tue Oct 06, 2009 2:45 pm
- Forum: VRayScatter for 3ds max
- Topic: DR problem with Z axis
- Replies: 6
- Views: 18550
DR problem with Z axis
System: Windows Vista 64bit, Max 2010, Vray 1.5 SP3a, Scatter 2.5.5.
The problem started appearing recently, where some render nodes would render the scatter objects in different positions and with few tests we narrowed it down to random scatter object movement on z axis.
Any ideas why that's ...
The problem started appearing recently, where some render nodes would render the scatter objects in different positions and with few tests we narrowed it down to random scatter object movement on z axis.
Any ideas why that's ...