Arg, sad answer

Maybe , also, you can set a "vraypattern" manager, like multiscatter which regroup each Vraypattern object and manage each one.
The vraypattern object load a pattern by the lan and the last production i have done i've encoutered a LOT of XREF problems... My scene is a 5 KM large surface... With a tons of polygons, i've to separate each element by scene that i've to xref, but Vraypattern block the xref and each render was stopped during tue net render... I "JUST" have to merge the xref scene and everything work like a charm... So my scene is a 600 Mo file which take 15m in to save and is really HEAVY to work with...
Do you have encoutered that problem with your network?
Or maybe you have some council or process to share with us?
Thanks Anvar, i know that's a ton's of questions but it's to perform everything, i share some pictures of that, your pattern made me realize a 5km city to be populate with 3D grass pattern, something no one else plugins has been able to afford to! (and my 48Go ram permite so :/)
Thanks!