Hi, i was wondering if there was a problem with animated objects when both "generate collisions" and "receive collisions" are ticked on.
I first noticed a problem in my scene containing 3 different looping vray proxy animated trees "multiscattered" on a plane. Various trees would flicker intermittently on and off both in the viewport and the render. When I disabled animation for the vray proxies the problem resolved itself. So I suspect it might have something to do with the animation changing the shape of the bounding box and in turn making the multiscatter reevaluate the positions of the scattered objects. Any help would be greatly appreciated.
Animation with collsion Problem?
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- Posts: 3
- Joined: Wed Jul 21, 2010 2:02 pm
Re: Animation with collsion Problem?
Hi is there any chance you could confirm whether or not this is a bug?
Re: Animation with collsion Problem?
It is not a bug. Now collisions recalculated in each frame. But we think you right. There is no sense for that. In next build we make collisions calculation only in 0 frame.
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- Posts: 3
- Joined: Wed Jul 21, 2010 2:02 pm
Re: Animation with collsion Problem?
Great, thanks.
Re: Animation with collsion Problem?
Try tu use this version : https://icube3d.com/phpBB3/download/file.php?id=145